Marvel Champions: The Card Game

  • Sale
  • Regular price $69.99
Shipping calculated at checkout.


Complexity: Moderate Category: Cooperative Hero Game

Time: 45-90mins Age: 14+ Players: 1-4

Iron Man and Black Panther team up to stop Rhino from rampaging through the streets of New York. Captain Marvel and Spider-Man battle Ultron as he threatens global annihilation. Do you have what it takes to join the ranks of these legendary heroes and become a champion?

Jump into the Marvel Universe with Marvel Champions: The Card Game, a cooperative Living Card Game® for one to four players!

Marvel Champions: The Card Game invites players to embody iconic heroes from the Marvel Universe as they battle to stop infamous villains from enacting their devious schemes.

As a Living Card Game, Marvel Champions is supported with regular releases of new product, including new heroes and scenarios!

Every game of Marvel Champions invites you to play as an iconic Marvel hero, complete with their own 40-50 card deck. Just one Core Set allows four players to team up with their own heroes, and gives you a complete playset of cards right out of the box!

Once all players have selected their hero, they choose a scenario—taking on a nefarious Marvel villain and their matching scheme. Although each villain brings their own allies and tactics to the scenario, these scenarios can also be customized with additional modular encounters to increase the challenge of a fight or mix up the forces arrayed against you.

Each villain and scheme has multiple forms, shifting the momentum and the rules of the fight as the villain continues to enact their plans and the heroes attempt to defeat them. Let the scheme advance enough times and the heroes will lose the game. But if you can fight through the villain’s various forms and completely deplete their hit points, your team of heroes emerge as champions!

The game is played over a series of rounds consisting of two phases: the player phase and the villain phase. During each player's turn in the player phase, players thwart the villain by taking a variety of actions, including:

  • Playing an ally, upgrade, or support card from their hand.
  • Using their alter-ego’s basic recovery or their hero’s basic attack or thwart power.
  • Using an ally card they control to attack an enemy or thwart a scheme.
  • Using an Action ability on a card in play or an event from their hand.
  • Asking another play to trigger an Action ability on a card they control.
  • Flipping their identity card to its hero or alter-ego form. (This option can only be performed once per turn.)

Although you're a hero at heart, you won't spend the whole game in your hero form. Marvel Champions: The Card Game places just as much emphasis on your character's alter-ego as it does on their heroic identity. Many cards in your deck aren't based on your hero's powers, but on their life outside their costume. As the leader of a nation, T'Challa has unique advantages, compared to the more stealth-and-tech oriented Black Panther. For example, only T'Challa can call on his Ancestral Knowledge  (Core Set, 42) to find the proper course of action. But having a life outside the mask also entails a certain sense of danger. Each of these alter-egos has their own obligations and responsibilities that your adversaries can use at the worst possible moment!

Marvel Champions is a cooperative game by nature, and it takes proper teamwork to bring down the villain. By allowing players to act during each other's turn, the strategic possibilities are endless. Simply by using Action abilities at just the right moment and calling on your teammates for support, you can thwart schemes and become a champion in the Marvel Universe!

In addition to all of the different actions that you can take on your turn, each hero's deck can be constructed in very different ways to unlock distinct possibilities and new strategies. Each hero has their own unique set of fifteen cards that truly define their hero. These are then mixed with cards from one of four aspects (Leadership, Protection, Aggression, or Justice) to construct a 40-50 card deck. Add in basic cards that any hero can use and Marvel Champions provides a solid base for your deck while still providing plenty of customization options if you enjoy deckbuilding.